Enjoy the peace while it lasts…
This patch focuses primarily on quality of life improvements and bug fixes in preparation for larger and more impactful changes in our next patch.
GAMEPLAY CHANGES
Attacking after dodging has been tweaked to be more consistent!
Minions now knock enemies away from them instead of away from the caster.
Re-enabled hit SFX on all objects. The lack of impact SFX when striking objects other than enemies felt weird to us so we’ve reverted this back for now. We’ll be adding a special “hit“ SFX for when your ability does make contact with an enemy in an upcoming patch. That way you’re still getting auditory feedback on that.
Several changes were made behind the scenes to enable some big features that we originally intended to be in the patch. We’re holding off on including those in the interest of making sure everything is stable right now, but you can expect some exciting additions in the next one!
BALANCE CHANGES
Reduced Kodoki, Slyphur, and Shovlet’s Dodge end lag by roughly 15%.
Reduced Shovlet’s iFrames by roughly 40%.
BUG FIXES
Fixed a bug that caused Angelic Ray to not heal allies.
Fixed a bug that prevented enemy kinfolk from being stunned if Dig was active.
Fixed a bug that caused attacks to collide with friendly minions.
Fixed an issue that prevented Lumala’s rare idle animations from playing.
Known Issues
Occasionally, players with low ping do not return to the current starting position between rounds.
Large AoE attacks currently only damage one minion at a time.
Occasionally attempting to cancel searching for a game sometimes results in the matchmaker locking up.
Often times teams can not be edited while searching for a game.