We want combat to feel better than ever. We gave a lot of careful attention…
When you completely run out of time to retrieve your Kinfolk’s soul flame…
Babe wake up, new movement tech just dropped.
We’re trying out some changes to how you respawn after being defeated as…
We’ve been continuing to improve the feel of combat.
Our stamina system got a shiny new update!
The playable area for the Riverside arena is finished!
We’ve made some great progress on bringing the Alpha arenas into the Beta!
The Alpha arenas are officially on their way to the Beta!
The Beta needs to look its best, so we’ve upgraded our lighting…
We’d like to share some of the new abilities we’ve been working on over…
We’ve optimized how we spawn our NPCs…
Last month we posted an announcement about our progress toward major goals.
Kinfolk are now able to use group behaviors.
We’ve made several improvements to how the camera interacts…
We’ve got the squad running in formation!
Our mountains got a face lift this week!
We’ve received some feedback that our newsletters…
We’ve completed some new outfits for child characters!
A few familiar abilities have newly polished VFX!
This past Monday, we were thrilled to…
We have a few new concept art pieces for…
Our deadline for Cryptic Journal submissions is almost here!
We’ve created special flocking behaviors for NPCs.
We’ve completed a series of new human animations!
We have new VFX for phantoms!
We’ve started the process of modeling…
With their concept art phase complete, we’ve started…
We’ve adjusted the foot IK to allow…
We’ve added headlook to every NPC when…
We want combat to feel better than ever. We gave a lot of careful attention…