The past two weeks have been a whirlwind!
We finished implementing our new "Ready up" screen.
We’ve implemented a good chunk of our new in-game UI for multiplayer...
We created a new ability called Anti Air.
The major focuses this week have been optimization and reliability.
We fixed up just about every currently documented bug related to...
Our primary focus has been on making optimization improvements…
We’ve improved the visual and audio feedback for…
Our aiming reticle has some new flair we’re pretty excited about!
We want combat to feel better than ever. We gave a lot of careful attention…
When you completely run out of time to retrieve your Kinfolk’s soul flame…
Babe wake up, new movement tech just dropped.
We’re trying out some changes to how you respawn after being defeated as…
We’ve been continuing to improve the feel of combat.
Our stamina system got a shiny new update!
The playable area for the Riverside arena is finished!
We’ve made some great progress on bringing the Alpha arenas into the Beta!
The Alpha arenas are officially on their way to the Beta!
The Beta needs to look its best, so we’ve upgraded our lighting…
We’d like to share some of the new abilities we’ve been working on over…
We’ve optimized how we spawn our NPCs…
Last month we posted an announcement about our progress toward major goals.
Kinfolk are now able to use group behaviors.
We’ve made several improvements to how the camera interacts…
We’ve got the squad running in formation!
Our mountains got a face lift this week!
We’ve received some feedback that our newsletters…
We’ve completed some new outfits for child characters!
A few familiar abilities have newly polished VFX!
This past Monday, we were thrilled to…
The past two weeks have been a whirlwind!