Let’s just get right to the point,
You can STAB now! This update also brings fixes for the ever-annoying teleport swap, and perma-slow bugs, as well as a few others. The changes are more sparse this patch as our team spent most of its time focusing heavily on features that will benefit both the game’s story mode, as well as the multiplayer in the near future.
We’re especially excited to see how one ability in particular will affect the meta going forward. It will likely be a game-changer for some characters.
GAMEPLAY CHANGES
Implemented STAB mechanic (Same Type Ability Bonus). Now when you use an ability that is the same type as the Kinfolk you are playing, you get a 10% bonus on the amount of damage that ability deals to its target!
BUG FIXES
Fixed a bug that caused the user to teleport to a previous location when swapping characters.
Fixed a bug that caused Kinfolk to stay slowed after leaving Quicksand.
Fixed a bug that caused Stunnerflies to follow the user after swapping characters.
Fixed most instances where players with low ping would not return to the current starting position between rounds.
Known Issues
If quicksand is active while the user uses Dig, Dig will not stun the target.
Occasionally, players with low ping do not return to the current starting position between rounds.
Impact sounds do not play unless a character is struck. We’ll be adding this back in with the addition of a special “hit“ indication sound.