Okay that’s enough peace time!
This patch adds a new ability that is usable by all characters. Shield. We’re very curious to see how Shield will affect combat overall, since the implications this ability could have on combat are so wide. We’ll keep a close eye on this and continue to make adjustments as they are needed.
GAMEPLAY CHANGES
Renamed the Stun crowd control effect to Snared!
Added a new crowd control effect called Stunned!
This is understandably a bit confusing but bear with us here…
Snare, works exactly the same way you are used to Stun working. It’s just called by a new (more accurate) name now. It’s the effect that you receive when you are hit by Iron Fist and the yellow flashing VFX appears. Nothing new content-wise here, just a new name.
But we also added a new crowd control effect, which is called Stun. Currently, Shield is the only ability that makes use of this new effect. You can easily tell this effect apart by its red visuals. While stunned, a character can not move, dodge, use abilities, or swap out. However, if they receive damage, the stun will end immediately.
The camera will now center itself above Shovlet, instead of off to the side.
New Ability: Shield
The user shields themself with a protective bubble. The user is immune to all damage and negative effects as long as the shield is up. The shield remains active as long as the ability button is held down, and will dissipate once they let go. While shielding the user cannot move or use other abilities. When Shield blocks an attack, it takes damage instead of the user. While Shield is not being used, its durability slowly regenerates. Shield’s durability is communicated via the color of the shield. It starts blue and grows redder the lower its durability is. If Shield’s durability is reduced to 0 it breaks, Stunning the user for 5 seconds, or until they take damage.
Currently usable by all characters.
BUG FIXES
Fixed a bug that caused some servers to become unreachable.
Fixed a bug that allowed users to begin dodging while a basic attack animation was still in progress- forcing them to dodge forward.
Fixed a bug that caused Rest’s ability visuals to look strange at lower graphics settings.
Fixed numerous bugs related to Shield and the new Stunned crowd control effect.
Known Issues
Occasionally, players with low ping do not return to the current starting position between rounds.
Large AoE attacks currently only damage one minion at a time.
On rare occasions, one team member begins the second round with abilities locked.
Occasionally attempting to cancel searching for a game sometimes results in the matchmaker locking up.
Often times teams can not be edited while searching for a game.