Time for some spring cleaning!
We’ve tidied up after April Fool’s, implemented the first pass of our new combat UI, and cleaned up our codebase. While these patch notes may look slim, the visual updates to the game will be hard to miss!
GAMEPLAY CHANGES
New Combat UI! The ability bar and team list have gotten a makeover, levels are now displayed, and we’ve moved the stamina bar to sit above the ability bar. We’ll continue tweaking and improving this UI in upcoming patches.
Resized enemy nameplates to be more easily visible at a distance.
Temporarily removed the Kaiju, Toybox, and Sumo event modes.
BUG FIXES
Fixed a bug that caused Dig’s speed to be slower than intended.
Fixed a bug that caused Kinfolk to deal damage to friendly targets and allied minions.
Fixed a bug that caused projectiles to slow down and drag along the ground when fired from a low angle.