Combat Arena: Alpha 1.10 & 1.11 Patch Notes


 
PatchNotesThumb.png
 

Welcome everyone!
This time we’re bundling the changes from the last 2 patches together, since 1.10 didn’t have it’s own patch notes when it released. The biggest changes in 1.11 include more accurate sizing for attacks reticles, and a higher cooldown between swapping characters.

We’re very interested in seeing how the increased time between swapping characters affects gameplay.

Gameplay Changes

  • Many aiming reticles have been adjusted to more accurately match the scale of their ability. This includes:

    • Startle

    • Roar

    • Explosion

    • Scorch

    • Rockslide

    • Quicksand

    • Caustic Cloud

    • Iron Fist

    • Angelic Ray

  • Characters can now move while using basic ranged attacks.

  • All characters (with the exception of Kodoki and Slyphur) have had their jump height reduced.

  • Added VFX for Slowed and Stunned crowed control effects.

Balance changes

Swapping Characters

  • Cooldown increased from 1 second to 5 seconds.

  • When attempting to swap party members before the cooldown has ended, a small error sound will play (we plan to add visuals for this cooldown in the future).

Wicked Thorn

  • Kodoki now uses a different animation when casting Wicked Thorn.

  • Wicked Thorn is now only capable of damaging or staggering targets once it is fully grown.

Quicksand

  • Adjusted hitbox to more accurately match the shape of the attack.

Rest

  • Channeling time increased from 1 second to 3 seconds.

Firespin

  • Increased size by 1.25x.

Wither

  • This ability can now be used while moving.

Bite

  • Damage reduced from 80 to 60.

Slyphur

  • Physical Attack stat reduced from 130 to 100.

Bug fixes

  • Improved Iron Fist’s accuracy in online matches.

  • Fixed a bug with Rest that prevented characters from becoming staggered after receiving damage during the channel time.