Welcome everyone!
This time we’re bundling the changes from the last 2 patches together, since 1.10 didn’t have it’s own patch notes when it released. The biggest changes in 1.11 include more accurate sizing for attacks reticles, and a higher cooldown between swapping characters.
We’re very interested in seeing how the increased time between swapping characters affects gameplay.
Gameplay Changes
Many aiming reticles have been adjusted to more accurately match the scale of their ability. This includes:
Startle
Roar
Explosion
Scorch
Rockslide
Quicksand
Caustic Cloud
Iron Fist
Angelic Ray
Characters can now move while using basic ranged attacks.
All characters (with the exception of Kodoki and Slyphur) have had their jump height reduced.
Added VFX for Slowed and Stunned crowed control effects.
Balance changes
Swapping Characters
Cooldown increased from 1 second to 5 seconds.
When attempting to swap party members before the cooldown has ended, a small error sound will play (we plan to add visuals for this cooldown in the future).
Wicked Thorn
Kodoki now uses a different animation when casting Wicked Thorn.
Wicked Thorn is now only capable of damaging or staggering targets once it is fully grown.
Quicksand
Adjusted hitbox to more accurately match the shape of the attack.
Rest
Channeling time increased from 1 second to 3 seconds.
Firespin
Increased size by 1.25x.
Wither
This ability can now be used while moving.
Bite
Damage reduced from 80 to 60.
Slyphur
Physical Attack stat reduced from 130 to 100.
Bug fixes
Improved Iron Fist’s accuracy in online matches.
Fixed a bug with Rest that prevented characters from becoming staggered after receiving damage during the channel time.