We’re just about ready to open the flood gates to all remaining users with alpha access! This patch is mostly a bit of house cleaning as we gear up for that. The biggest changes here are bug fixes like, being able to consistently play multiple games in a row, and characters not getting stuck in animations.
Gameplay Changes
Camera no longer zooms in when aiming attacks (we will revisit this as a setting in the future).
Matchmaker will now search for an opponent for 5 minutes instead of 2 before ending.
Added support for 3D sound.
balance changes
Caustic Cloud
Time before first damage tick increased from 0 to 1 second (is now consistent with Scorch).
Thrash
Cooldown increased from 3 seconds to 5 seconds.
Damage reduced from 20 per hit to 15 per hit.
Bounce
End lag reduced from 2 seconds to 1 second.
Bug fixes
Fixed several bugs that caused errors after playing multiple games in a row.
Fixed a bug that caused Rush to deal no damage in many cases when used by Mechid.
Fixed a bug that caused Shovlet and Lumala to become stuck in their charge up animations.
Altered Rest’s ability description to be more accurate.
other
Added a credits page.