We’re back again with another big patch!
This time around we’ve added unique Health values for each character. These values roughly equate to what we’re expecting the character’s Health to be at level 50. In addition to this, we’ve included several much needed bug fixes and some changes to how status conditions are applied.
Gameplay Changes
Lock-on camera tracking has been adjusted. The lock-on camera tracks a bit slower now, requiring the user to make small manual adjustments to their aim in order to reliably hit their shots. It no longer perfectly centers the reticle on the target at all times. We’ll continue making improvements to lock-on in future patches.
Removed player tag from all displays except the main menu.
A sound now plays when the user is matched with an opponent.
Balance Changes
Adjusted health values
Embear: Max Health at current level increased from 250 to 255.
Kodoki: Max Health at current level decreased from 250 to 235.
Lumala: Max Health at current level increased from 250 to 260.
Mechid: Max Health at current level increased from 250 to 260.
Physical Defense decreased from 140 to 135.
Special Defense decreased from 130 to 125.
Shovlet Max Health at current level increased from 250 to 280.
Skulken Max Health at current level decreased from 250 to 240.
Slyphur’s Max Health at current level (250) has not been adjusted.
Caustic Cloud
Now only inflicts Poison if the enemy is struck by 3 ticks of damage from the same instance of the ability.
Grounded hitbox activation delay removed.
Damage tick rate increased from 1 tick per second to 3 ticks per second.
Scorch
Now only inflicts Burn if the enemy is struck by 3 ticks of damage from the same instance of the ability.
Grounded hitbox activation delay removed.
Damage tick rate increased from 1 tick per second to 3 ticks per second.
Gaia Volley
Hitbox adjusted to be much more accurate to the ability’s visuals.
Thrash
Cooldown increased from 5 seconds to 10 seconds.
Firespin
Removed knockback delay.
Explosion
Added knockback on hit.
Wicked thorn
Added knockback on hit.
Bug fixes
Fixed an issue that prevented attacks from dealing damage or applying effects if the user was knocked out, or swapped out.
Fixed a bug that caused Iron Fist’s hitbox to linger much longer than intended.
Fixed an issue that prevented the “swap character” audio from playing in all cases except the beginning of the round.
Removed unintended light beams from Quicksand and Scorch aiming reticles.