We’ve got a boat load of changes for you this time!
This patch fixes several all too familiar bugs, and adds more depth to the character customization menu. We’re also serving up a fresh batch of balance changes, as well as a brand new move for Shovlet!
Gameplay Changes
Status curing items now grant 5 seconds of immunity to the status they cure.
Improved the positioning accuracy of most spawn attacks, especially when used on slopes or behind walls.
Characters will now rotate to face the camera direction when melee attacking.
Added additional ability description info on the team customization page (we’ll continue adding to this in future patches).
Added the ability to delete teams from the team list.
Added Low Medium and High quality graphics options to the settings page
balance changes
Mechid
Increased the end lag of Mecha Strike and Thrash.
Lumala
Increased Special Attack stat from 70 to 80.
Rest
New ability added to Shovlet! This ability restores 50% of the users max health, removes any status conditions they might have, and gives them the Asleep status condition.
All stat buffing abilities
Channeling time increased from 2 seconds to 3 seconds.
Bounce
Reduced damage from 40 to 20.
Spore Dance
Increased active collider time from 0.25 seconds to 0.55 seconds.
Angelic ray
Reduced healing from 5% per tick to 3% per tick.
Increased tick rate from 1 per-second to 1 per 0.6 seconds.
Bug fixes
Fixed a bug that caused Rush and Bounce to deal damage multiple times to the same target.
Fixed a bug that caused characters to not be able to use abilities in some cases.
Fixed a bug that allowed users to move before a match had officially begun.
Improved the accuracy of the round timer.
Adjusted several colliders in the Ruins Arena and Riverside Arena to make them more accurate.
Fixed a bug that caused logging in to take longer than necessary in some cases.