Combat Arena: Alpha 1.18 Patch Notes


 
PatchNotesThumb.png
 

Have you been working out? You look great.

Get buff quick with changes to abilities like Armor up and Sharpen! Two new Passive Abilities are now in effect for the little guys! And as always, enjoy a healthy serving of bug fixes! All this and some quality improvements for melee attacks to help them feel punchier and connect more reliably.

GAMEPLAY CHANGES

  • Player Score has been reset! Your personal best player scores before the reset have been recorded. These can potentially be displayed somewhere in the future.

  • Added hit VFX for melee attacks!

  • Continued tuning the feel of hit-pause.

  • Continued tuning screen shake amounts.

  • Adjusted hit pause duration for Swipes. Characters can no longer walk out of the attack in between hits. Adjustments for Earth swipes will follow.

NEW PASSIVE ABILITIES

Germinate

  • If the user remains motionless for a moment, they will plant their roots and slowly begin to regain health.

  • Root VFX will be animated in a future patch.

  • Useable by Kodoki.

Unaware

  • The user ignores the stat changes of their opponent when dealing damage and receiving damage.

  • Useable by Mechid.

BALANCE CHANGES

Armor Up

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Fortify

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Growth

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Meditate

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Ruminate

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Sharpen

  • Focus delay time reduced from 3 seconds to 2.25 seconds.

Wicked Thorn

  • Damage increased from 20 Physical Damage to 40 Physical Damage.

  • Can now be cast while moving.

BUG FIXES

  • Fixed a bug that often caused fire spin to be unreliable. The attack would often fail to knock back or damage enemies that were clearly hit by it. This fix is expected to have improved the reliability of Spore Dance as well.

  • Fixed a bug that caused Spore Dance to hit twice in a row, instantly waking up the target, if the user rapidly pressed the key while being staggered.

  • Fixed a bug that prevented characters from dying while standing in Angelic Ray.

  • Fixed a bug that caused attacks to sometimes persist between rounds.