Combat Arena: Alpha 1.03 Patch Notes


 
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We’ve got a fresh batch of updates for you this weekend! Decaf for some, espresso for others… This patch hopes to reduce the effectiveness of “bunny hopping” as well as increase the effectiveness of some of the less played characters.

The dev team is still hard a work on improvements to hit detection and rubber banding. In the mean time, consider trying these changes out and let us know how they feel!

Gameplay Changes

  • Jumping now costs a small amount of stamina.

  • Stamina now regenerates faster for all characters.

  • Officially named two of our most beloved characters.

Balance changes

Movement Speed

  • Reduced Skulken’s movement speed slightly.

  • Increased Kodoki’s movement slightly more.

Buff Cool Downs

  • Increased Armor Up’s cooldown from 5 to 8.

  • Increased Growth’s cooldown from 5 to 8.

  • Increased Fortify’s cooldown from 5 to 8.

  • Increased Meditate’s cooldown from 5 to 8.

  • Increased Sharpen’s cooldown from 5 to 8.

Debuff Range

  • Increased the range of Startle by 1.5x.

  • Increased the range of Roar by 1.5x.

Rockslide

  • Increased damage from 60 to 80.

Quicksand

  • Increased radius by 1.5x.

  • Reduced damage from 40 per tick to 35.

Spore Dance

  • Increased active hitbox time from 0.24 seconds to 0.3 seconds.

  • Increased activation delay from 0 seconds to being animation dependent.

Teleport

  • Distance reduced from 50 meters to 40 meters.

  • Cooldown increased from 8 seconds to 15 seconds.

Bug fixes

  • Fixed a bug that allowed Rush and Bounce to deal significantly more damage and travel significantly further than intended.

  • Fixed a bug that prevented the homing reticle from animating on all arenas.