We’ve got a fresh batch of updates for you this weekend! Decaf for some, espresso for others… This patch hopes to reduce the effectiveness of “bunny hopping” as well as increase the effectiveness of some of the less played characters.
The dev team is still hard a work on improvements to hit detection and rubber banding. In the mean time, consider trying these changes out and let us know how they feel!
Gameplay Changes
Jumping now costs a small amount of stamina.
Stamina now regenerates faster for all characters.
Officially named two of our most beloved characters.
Balance changes
Movement Speed
Reduced Skulken’s movement speed slightly.
Increased Kodoki’s movement slightly more.
Buff Cool Downs
Increased Armor Up’s cooldown from 5 to 8.
Increased Growth’s cooldown from 5 to 8.
Increased Fortify’s cooldown from 5 to 8.
Increased Meditate’s cooldown from 5 to 8.
Increased Sharpen’s cooldown from 5 to 8.
Debuff Range
Increased the range of Startle by 1.5x.
Increased the range of Roar by 1.5x.
Rockslide
Increased damage from 60 to 80.
Quicksand
Increased radius by 1.5x.
Reduced damage from 40 per tick to 35.
Spore Dance
Increased active hitbox time from 0.24 seconds to 0.3 seconds.
Increased activation delay from 0 seconds to being animation dependent.
Teleport
Distance reduced from 50 meters to 40 meters.
Cooldown increased from 8 seconds to 15 seconds.
Bug fixes
Fixed a bug that allowed Rush and Bounce to deal significantly more damage and travel significantly further than intended.
Fixed a bug that prevented the homing reticle from animating on all arenas.