Combat Arena: Alpha 2.4.2 Patch Notes


 
 

A full house.

We’re proud to introduce the 9th and final element type to the Alpha Combat Arena, Air! This patch sees the introduction of the Air type Kinfolk Avieon, as well as several new Air type abilities. We’ve also included a small hand full of bug fixes for issues that managed to slip into the previous patch.

 
 

New Kinfolk

Aiveon

 
 

Aiveon is an Air Type rush down specialist. Its 4 large wings make it capable of immense bursts of speed and power, allowing it to break through even the toughest Earth type defenses.

While Avieon can be a major threat while airborn, it is far more vulnerable when it runs out of stamina, and is forced back to the ground. Here its slow run speed, large frame, and low defenses make it an easy and fragile target.

Even so, Avieon’s wide variety of hard hitting abilities like Thunder Clap, Dive Bomb, Escape Draft, and Wind Bringer-boosted Homing Blast, allow skilled players to quickly burst down their opponents from an equally wide variety of ranges

-assuming their aim is good enough...


Stats
Health - 215
Physical Attack - 130
Special Attack - 140
Physical Defense - 70
Special Defense - 80

Flying Controls

Double tap the space bar to begin flying, and double tap it again to stop flying.
Hold space bar while flying to ascend, or hold Ctrl while flying to descend.
Flying against the ground will automatically land (this will be an optional toggleable setting in a future patch).

Flying constantly consumes stamina. If you run out of stamina while flying you will fall to the ground.

Kinfolk are not able to shield themselves while flying, but they may still dodge and sprint (sprinting while flying will be added in a future patch).

New Abilities

Wind Bringer (Passive)

The user’s Null type abilities become Air type.

Usable by Aiveon.

Air Jab

Air Type - Melee Jab. Base Power 20, Damage Type Physical.

The user strikes in front of them with a short range Air type melee attack.

Usable by Aiveon.

Thunder Clap

Air Type - Skill Shot. Base Power 60-120, Special.

The user charges up before unleashing a blast of sound in a target direction, and dealing more damage the longer it is charged.

Usable by Aiveon.

Razor Wind

Air Type - Dash Attack. Base Power 20, Damage Type Physical.
3 Charges.

The user dashes forward with booming speed, damaging and knocking up all entities it collides with. With precise aim and timing, dashes can be chained together to knock an enemy high into the air.

Usable by Aiveon.

Escape Draft

Air Type - Self Spawn. Base Power 70, Damage Type Physical.

The user swaps out for a team mate with a burst of wind that damages and staggers any entity hit by it. This swap cannot be prevented by other attacks, passive abilities, or swap cooldowns.

Usable by Aiveon.

Dive bomb

Air Type - Dash Attack. Base Power 35-100, Damage Type Physical.

The user dives in a target direction with tremendous speed. The further the user travels before colliding with an entity, the more damage they deal to it.

Usable by Aiveon.

Balance CHANGES

Kinfolk

Avieon: Stamina consumption per second while flying increased from 2 to 5.

BUG FIXES

  • Fixed a bug that caused Fling to have more end lag than intended.

  • Fixed a bug that caused Bounce’s trajectory to change mid flight.

  • Fixed a bug that prevented Lumala from being able to select Reflect from the team customization menu.

  • Fixed a bug that caused Skulken’s rotation to become locked when staggered while using Wither in some cases.

Known Issues

  • It is currently possible to become stuck in certain difficult to reach places in the Cavern Arena.

  • Certain areas of the Cavern arena are currently accessible that are not intended to be.

  • While a visualization is displayed when a Kinfolk has its stats raised or lowered, there is currently no visualization to display how much a Kinfolk’s stats have been raised or lowered. We plan to add visualizations to address this in a future patch.

  • When your party is revived after they all die in the Practice Room, the Kinfolk in your first slot is not revived.

  • Some of the visual effects for Crush are not properly displayed in the Practice Room.

  • The damage descriptions for several abilities that do not have Tick Damage, show a total Tick Damage amount.

  • Occasionally, players with low ping do not return to the current starting position between rounds.

  • Occasionally, attempting to cancel searching for a game results in the matchmaker locking up.

  • Often times teams can not be edited while searching for a game.

  • Several abilities currently use placeholder VFX and sound effects, or do not yet have sound effects at all.