Fixes. Lots of fixes.
While this patch focuses primarily on some important bug fixes, we hope you’ll also enjoy the improvements that have been made to the feel of combat, and the new passive ability for Lumala.
GAMEPLAY CHANGES
General Improvements:
Added an input buffer for combo attacks! Abilities like Swipes and Slash should feel better to use now. Now you can mash the ability’s button as much as you want, and it won’t queue up more inputs than you intended. We’re still tuning the exact timing on this buffer, but we’re looking forward to hearing your feedback on it.
Improved how the Hook ability positions Kinfolk who are hit by it. This should be more accurate now.
Improved Dodge I Frame timing. I frames should be more reliable and more accurately match the visual.
All Kinfolk with ranged basic attacks have had the start up frames of their basic attack animations trimmed. These attacks should feel more responsive now.
Improved lean and look rigs. Kinfolk should look slightly less goofy when attacking while moving.
The following abilities can now be used while moving:
Crush
Iron Fist
Twister
Fireball
Scorch
Quicksand
Caustic Cloud
Angelic Ray
Performance Improvements:
Several performance optimizations were made that should improve user’s frame rates. In our testing we saw as much as a 20 fps increase with certain hardware configurations in some areas.
Balance CHANGES
Rock wall:
Rock Wall recharge time reduced from 6 seconds to 3 seconds.
The placement of Rock Wall rocks has been improved. Rocks now spawn closer together, even when drawing them quickly.
Explosion:
Knockback is now based on the center of the attack, rather than the Kinfolk that used it.
New Passive Ability
Soothing Aura
The user cures the status conditions of the next Kinfolk sent out after it.
Usable by Lumala.
AI Improvements
AI now responds to crowd control and status effect abilities.
AI will avoid damaging area of effect attacks like Scorch and Caustic Cloud.
BUG FIXES
Fixed a bug that caused Kinfolk to stay invincible in certain circumstances.
Fixed a bug that prevented Kinfolk from using abilities after becoming Stunned.
Fixed a bug that prevented Kinfolk from moving after being staggered.
Fixed an issue that prevented combo attack cool downs from displaying properly in some situations.
Fixed a bug that caused Skulken to turn invisible after using Teleport.
Fixed a bug that allowed Skulken to teleport while still using another ability.
Fixed a bug that caused projectile attacks to sometimes appear as if they had fired two projectiles at once.
Fixed a bug that allowed Kinfolk to dodge while Feared.
Fixed a bug that allowed Hook to affect invincible Kinfolk.
Fixed a bug that caused the camera of player hit by Hook to rotate.
Fixed a bug that caused Kinfolk to teleport back to where they had died if they were killed by Hook.
Fixed a bug that cased Explosion to spawn underground in some very specific circumstances.
Fixed a bug that allowed Salamurder to be effected by knockback and pulls while using Riptide.
Fixed a bug that prevented Kinfolk from falling asleep if the attack that put them to sleep also staggered them.
Fixed a a bug that caused Iron Fist to be rotated strangely.
Fixed a bug that allowed skill shots to pass through Rock Wall and Damage Kinfolk on the other side.
Fixed a bug that caused charges of Rock Wall to not regenerate or be displayed properly after switching Kinfolk.
Fixed a bug that prevented Rock Wall from being usable in the first attack slot. It is usable now, but only one rock can be placed at a time.
Fixed a bug that prevented Counter from negating Stagger and Status Effects.
Fixed a bug that prevented cool downs from persisting in the Practice Arena after swapping Kinfolk.
Fixed a bug that caused Kinfolk portraits to be illuminated, even after they were defeated.
Fixed a bug that prevented large area of effect attacks from damaging multiple minions at once.
Partially fixed a bug that allowed Kinfolk to continue moving normally when the server and client are in disagreement on whether or not a Kinfolk has been Feared. Now the Kinfolk will simply stop moving. A full fix for this will be added in a future patch.
Known Issues
Currently, there is no visualization to display how much a Kinfolk’s stats have been raised or lowered during combat. We plan to add visualizations to address this in a future patch.
When your party is revived after they all die in the Practice Room, the Kinfolk in your first slot is not revived.
Some of the visual effects for Crush are not properly displayed in the Practice Room.
The damage descriptions for several abilities that do not have Tick Damage, show a total Tick Damage amount.
Occasionally, players with low ping do not return to the current starting position between rounds.
On rare occasions, one team member begins the second round with abilities locked.
Occasionally, attempting to cancel searching for a game results in the matchmaker locking up.
Often times teams can not be edited while searching for a game.