Combat Arena: Alpha 1.16 Patch Notes


 
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How’s training going?

In preparation for our first tournament on the 27th, we’ve been working hard to fix all of the most outstanding and disruptive bugs currently in the alpha. We’ve also added 2 new abilities in hopes that (so long as no new bugs are found with them) they might shake up the current meta a bit!

We’ve also fine-tuned other aspects of the game in an effort to make hits feel more punchy, controls more responsive, and playstyles more distinct. We’ll continue tweaking all of this, including the feel of the newly added screen shake and hit pause effects until they feel just right.

GAMEPLAY CHANGES

  • Characters can no longer swap to a new party member while stunned.

  • Each ability’s base damage value is now displayed in its description.

  • Added a small amount of screen shake to several abilities to give them a more punchy feeling.

  • Added a very small amount of hit pause to several abilities to give them a more punchy feeling.

NEW ABILITIES

Our QA team spent a lot of time specifically testing these new abilities to ensure they would be bug-free and ready to be included in the upcoming tournament.

If new disruptive bugs caused by these abilities are discovered, and can’t be patched out before the tournament, these abilities will be temporarily disabled to ensure everything still runs smoothly.

Rage

  • A very powerful, short-range, Physical Attack, melee ability that takes a moment to charge up.

  • While using Rage the user is immune to all crowd control effects, such as Stagger, Knockback, Slow, and Stun.

  • If the user takes direct damage while using this attack they still receive the full amount of damage, but their Physical Attack is raised by 1 stage.

  • Usable by Mechid.

Stunner Flies

  • The user summons a swarm of minion flies with 105 health to a target location. When a hostile entity enters their awareness radius, the Stunner Flies will begin chasing them.

  • Hostile entities who enter the cloud of flies take a small amount of Special Attack damage and are staggered every 1.25 seconds they remain within the cloud.

  • Usable by Kodoki.

BALANCE CHANGES

Mechid

  • Movement speed increased by 15%.

Mecha Strike

  • Slightly reduced this ability’s end lag.

Iron Fist

  • Stun duration increased from 3 seconds to 3.5 seconds.

Rock Slide

  • Damage reduced from 80 per-hit to 45 per-hit.

BUG FIXES

  • Fixed a bug that caused the cooldown timer for many abilities to be displayed incorrectly.

  • Fixed a bug that prevented Mechid from being moved when using Rush.

  • Fixed several bugs that contributed to characters becoming unable to use abilities.

  • Fixed several bugs that contributed to characters becoming unable to move.