Alright whos not dead? Sound off.
Whether its losing two party members back to back from a single explosion, getting one shot by a 4x damage boosted Slyphur, or getting DC’d from your game due to momentary connection loss, this patch aims to help you stay alive.
While there are some fairly significant changes here, the dev team is still well aware of even more significant issues that continue to hamper gameplay, such as attack and character position desync. We’re getting closer to solutions for these issues, and hope to have fixes ready within the next two patches.
Gameplay Changes
Characters now play their full KO animation when their health is reduced to 0.
When a new party member is brought out after the previous one is defeated, they are given 3 seconds of invincibility. This invincibility will not end early due to any actions taken by either player.
Player Score gain and loss is now capped at +50 and -50 respectively.
Players are now given 15 seconds to reconnect to the server instead of 5. This should result fewer instances where players are disconnected from matches due to momentarily high ping.
Prevented dodging while aiming attacks that have multiple charges (we will likely revisit this change in future patches).
Balance changes
Reduced stat scaling per-stage across all characters:
From: 1, 1.5, 2, 2.5, 3, 3.5, 4 to 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5
Ui changes
The names and titles of both players are now displayed beside the Round Won indicators.
Updated the descriptions of several items to more accurately describe their effects.
Updated the beginning and end of round info text and fonts.
BUG FIXES
Fixed an issue that caused the camera to momentarily zoom in after being hit by Gaia Volley.
Fixed several crash exceptions.
Reduced the packet size of data being sent to and from the server. This should result in lower ping times and smoother matches overall, due to a reduction in the number of dropped packets.