Community Newsletter August 28, 2020


 
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Progress

  • Combat testing is really ramping up! When testers play the game, the server now chooses one of the three combat arenas to load into.

    • All 3 arenas now have terrains in various stages of development! 

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  • The design team is planning out the combat UI design. We’re trying to keep things minimalistic while still making sure all the information is easily understandable at a glance.

  • One of our concept artists unfortunately had to relocate due to the wildfires in California. She has updated us that she’s settled in and able to start on her next concept piece. The entire team is thankful that she’s safe. 

  • The development team is continuing to implement new attacks, built off of existing attack base classes such as MeleeBase, SkillShotBase, SpawnBase, and HomingBase to name just a few. They’ll continue expanding the variety of available attacks all the way until the alpha arena’s launch.

  • The game configuration screens are now in development! This includes screens for matchmaking, settings, and party customization. We expect them to be ready for internal testing in the next few weeks.

  • We have upgraded to the latest version of Unity's NetCode and everything continues to feel responsive -- a big relief since this was a big change for NetCode.

  • As of this newsletter, the first version of our user account system is live! You are now able to create an account on our website and manage information about your purchase(s). Click here to get started! Be sure to check your account inventory- If you notice any discrepancy, please let us know at andrew@skymill.com or send us a support ticket on our Discord. 

    • We’re currently working on adding upgrades, and plan to have them implemented within the next week. We also know that users are excited about a gift-giving feature, so we hope to release that before the alpha combat arena.

Community

  • The Awburn plushies have officially started production! The next steps will be the final   manufacturing completion date, as well as the first off the line quality check. We’re hoping to begin shipping in late October!

  • Last week on Kindred Talks 6, we sat down and talked to our newest developer, Joey! You can find it on our YouTube channel if you missed it.

  • Our stream next week will be Chill With The Devs 6! This time, we’re working with the discord mods to decide how best to entertain you! Keep an eye out for an announcement on our Discord and Twitter for more information.

Thanks for checking in with us! We’ll see you next time, on September 11