Progress
The development team has been busy implementing large portions of the game’s user interface, including party customization for kinfolk and their abilities. They’ve also made great strides in the systems that initiate and end gameplay, including an initial login screen, starting new matches, resetting the game state between rounds, and spawning a new party member after your currently active party member is KO’d. We say it a lot, but it’s really feeling like a game now!
We've also continued steadily implementing new abilities for all the Kinfolk that will be in the Combat Arena. The animations and visuals for each of these abilities are individually tuned to fit each Kinfolk that uses them, so that combat feels intuitive and satisfying.
The QA Team is firing on all cylinders! Long standing bugs are being rooted out and fixed by the dev team faster than ever. While there will no doubt be new issues discovered by the community once the alpha is live, we hope to have all the major bugs squashed before then.
The tree models for the forest arena have come a long way these past two weeks! We tried some new methods for the modeling that look very promising! We’re getting started on adding them into the terrain now.
The scenery for the Ruins arena has passed a new stage of completion! We’re entering the final stages for this arena, and it’s coming together beautifully!
Community
Production is continuing on-track for the Awburn plushies! They now have attached tags with our logo, and we’re really excited about how official it looks!
In order to receive your plushie, you’ll need to make an account on our website and fill in your address info. Be sure to use your email associated with your Kickstarter account if that’s where you backed us!
Our website has received a plethora of new updates!
We added the gifting functionality! Now it’s possible to do everything from giveaways of game packages to sending a copy to friends and family. You’ll find this button on the bottom of each package in your account inventory on the website, but be sure to read the warning text before you press send to make sure you get all the details right.
There should be fewer situations where you can accidentally lock yourselves out of accounts or otherwise having your details “disappear”. Many of the situations which would previously create a separate account before have now been fixed to use the old account.
Squarespace’s connection to the account system has been improved drastically. Expect future purchases to show up quicker and with more consistent accuracy in the account system.
We have internally worked on a lot of tools to unify the account system with your in-game preferences, team list, and statistics. While currently only our internal QA can use this feature, expect to see more on this as we get closer to the alpha! Our goal is that the account system provides a unifying identity for you both in-game and on the website, cleanly and effortlessly synchronizing data between the two.
A huge thank you to Ruffled Rowlit for joining us last week for Kindred Talks 7! We had a great time hanging out with everybody, as always. If you haven’t listened in yet, we highly recommend that you check out the video here!
For our next Chill With The Devs stream, we’ll be playing Among Us! We hope to see you there Friday, October 2nd at 3pm EST on our Twitch channel.
Thanks for checking in! We’ll see you next time, on October 9!