Progress
The influx of new kinfolk concepts, models, rigs, and animations does not stop! Earlier this week, we began rigging for Slyphur. The tail was challenging, but it's ready for animations now! Shovelbutt, Mechid and Kodoki have also received updates to their rigs and animations.
The Design team has focused on official names / codenames for kinfolk, as well as creating documentation for new animations to reference. It's important to capture the character of the kinfolk's identity, so a lot of thought goes into these processes.
The development team is continuing work on the combat alpha arena, including multiplayer combat using ECS and DOTS, Unity's latest high-performance technology. They're knee-deep in code, and only step away from their computers long enough to grab a meal and a nap every now and then! We can’t wait to show you the result of their effort when it’s ready.
We are currently working on restoring the upgrade section of our online store. We’re also looking into creating an account system to allow users to manage their purchases and information more easily. This will be available prior to the Alpha combat arena release.
Community
We've created a new Skymill Devs Youtube channel for our fun/less official videos! Chill With The Devs streams, funny development bugs, and more will be featured here. This way, our main channel can remain focused on releasing official trailers and information.
We had a great time on Chill With the Devs last Friday playing more Jackbox games! If you missed the fun but want to check it out, you can find it on the new Skymill Devs Youtube channel.
Our next official Kindred Talks stream is on Friday May 29 at 2:00pm (14:00) EST, and will feature GymLeaderEd! We can't wait to talk with him about all of the awesome Kindred Fates videos he’s made.
Thanks for checking in with us! We’ll see you next time, on June 5! (JUNE?!?!? Time is really flying!)