Community Newsletter July 16, 2021


 
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Combat Arena Alpha

  • We’re getting ever closer to the practice arena being ready to release! Development is complete on the combat AI for all 7 playable Kinfolk, and the NPCs have been placed in the arena. All that remains now is to finish the logic for how the practice room functions, final QA testing, and any needed bug fixes!

  • We’ve changed the way that aiming attacks are cancelled. Previously, the only way to cancel an attack was to press the same attack key again. Now, you can press another attack's key, and the currently aiming attack will automatically be cancelled, and the next attack will fire. This will be available in the next Combat Arena release!


Single Player

  • The design team has been focusing on more Kinfolk creation lately. The water type Kinfolk concepts we mentioned in the last newsletter have seen a lot of development! One of them is finished, while the other is currently in the color-scheme phase. We’ve also completed work on a light type concept, and are most of the way through another water type. We’ve also spent more time on high-level planning for the evolution trees.

  • We’ve made a lot of improvements to the world streaming implementation. Terrains are looking much better from far distances, and we’re getting a better feel for the new workflow to use while improving the terrains.

  • NPC versions of Slyphur, Shovlet, and Embear now have combat AI! We’ve also reformatted the behavior trees to make them more scalable by referencing external trees for any shared behaviors. NPCs in combat now enter the suspicious state if they lose sight of the player.

  • As always, we’re working on building out the active and passive abilities for both the Combat Arena Alpha and the single player part of the game.

  • We’re rebalancing the footsteps and ambient sound SFX in the single player game, as well as creating movement/footstep sounds for larger Kinfolk.

  • Salamurder is getting an updated rig, and has new animations underway. We have some very fun ideas for them that we’re excited to get to!

An AI behavior tree for one of the more simple combat AIs!

Community

  • We hope you enjoyed Andrew’s giveaway stream as much as we did! Congratulations to the lucky recipients of the 5 Champion Packages! The VOD from the stream is available to watch on our secondary YouTube channel in case you want to relive these exquisite tales!

 

Thanks for joining us! We’ll see you next time on July 30! (Another newsletter blue moon!!)