Community Newsletter May 21, 2021


 
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Combat Arena Alpha

  • In our latest Patch, we made several quality of life improvements. Dodging was tweaked to be more consistent, minions now knock enemies away from them instead of away from the caster, and we re-enabled hit SFX on all objects.

  • We’re working on some optimizations to our terrain that could have a major positive impact on performance, both for the Combat Arena Alpha, and for the single player!

  • In the next patch, we hope to continue improving the feel of combat with some targeted fixes for attack animations. We also have a new addition to combat planned that we’re very excited to test out with you all!

Single Player

  • As you may have seen in our Dev Spotlight this week, some of our big focuses recently have been developing the Evolution mechanic, as well as the functionality for leveling up. Evolution was surprisingly complicated! We’ve also continued developing the Kinfolk Death mechanic.

  • Here’s some (still WIP) test footage of that:

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  • The work continues on building out the open world terrain! We’ve recently implemented new mountain textures that are a much better fit for the visual style we’re going for. We’ve also started adding colliders to buildings and props using a new asset that makes the process significantly faster! What was going to take weeks now takes days, which is an awesome feeling.

  • We’ve started creating cut scenes for the first time, and to go along with that we’ve been writing dialogue for the NPCs that will be featured in them.

  • Animations are coming along great too! An unrevealed character’s combat animations are reaching a polished state, and new animations are also being created for cut scenes.

Community

  • Item Art Challenge - Ends May 29 at 12pm EST on Discord

    We’ve been having so much fun seeing everyone’s ideas for items that could fit in the world of Kindred Fates! Some focus on tying into the lore in interesting ways, while others add cool ideas for new mechanics! If you want to get in on the action, be sure to submit your idea on Discord by May 29!

  • Mod Stream - Monday, May 24 at 1pm EST on Twitch

    The mods will be back at it on May 24 playing Human: Fall Flat (and possibly some other games)! It will be a special day to celebrate one year since two of our mods were brought on board!

  • Terrain Sculpting Stream - Saturday, June 5 at time on Twitch

    You’ll get to take a peek behind the curtain for this stream! Come chill with Tori for a few hours as she works on terrain sculpting for the open world portion of the game.

 

Thanks for stopping by, it was good seeing you! We’ll catch you next time on June 4!