Combat Arena Alpha
We finalized and pushed out the first pass of our new combat UI! Those who’ve played the game recently will notice that the ability bar and team list have been updated, and the stamina indicator now sits above the ability bar.
The party modes (Kaiju, Sumo, and Toybox) from April Fools have been removed… for now. Fear not, this won’t be the last time you see them, and you can continue to enter private matches with the time of day and weather modes!
We’ve been working hard to get the training arena up and running! One of our main focuses the past few weeks has been implementing character-specific combat AI. We started with Slyphur and Lumala, and at the moment, they’re scary strong!
Single Player
The writers took some time away from their other tasks to focus on building out important details for the single player side of the game. It was a really productive couple of days and they came back with some exciting material!
We’ve been developing and implementing a lot of new UI specific to the single player! This includes UI for the map, inventory, missions, and team screens for example. Here’s a peek of one of our WIPs:
We’ve continued making progress on adding models and refining the terrain for the open world. This includes planting the world’s forests, carving out rivers, and shaping towering mountains for players to explore.
The AI that we’ve been working on has also been a fixture in our single player progress. We’re working on getting Lumala’s AI to the point where they can move and attack together as a herd. A lone Lumala in a field might not pose any trouble for your team, but taking on the herd is a different matter entirely! Once we’ve got this working for Lumala, we’ll be able to implement similar behaviors for other groups of kinfolk you encounter in the wild.
Community
Some members of Skymill Studios have been virtually attending the East Coast Gaming Convention. We’ve met some really cool people and learned a lot!
Kindred Talks 10 - Saturday May 1 at 3pm EST
Rob and Andrew will be playing some matches of the Alpha while answering live questions and talking about the state of the game now and going forward.Chill with the Devs 8 - Saturday May 15 at 3pm EST
Prepare to Watch Rob Die Edition. Rob is starting anew in Dark Souls and will be making decisions about what to fight and how to build his character, based on the live chat! Hope you guys don't start him off with anything too bad… ;)
Glad you checked in with us! We’ll catch you next time on May 7!