PROGRESS
Improvements to the Alpha Combat Arena
There was a big focus on bug fixes this sprint. We spent a lot of time fixing issues that people have reported during gameplay in preparation for the upcoming tournament, as well as fixes for a few UI related bugs.
We worked on a bunch of UI changes and improvements for the team selection interface and keybinding pages.
The dev team also started work on some new Passive Abilities, as well as another new Active Ability!
Tournament prep
Several behind the scenes changes were made to the account system resources to help with the tournament.
The Game Details page on the account system was also finished this sprint. You can see it from the 'Game' tab where you can put in a Game ID directly (you get those on the results screen in game), or you can click directly into one of your last three games. There are a bunch of useful statistics on the page that can help you learn about your games and improve your strategies, so check it out!
Single Player campaign
The conversation system is now far enough along that we can test it internally, and quickly create expansive dialogue trees.
Work is now underway on the mission system!
We’ve also continued updating our codebase to allow for multiple party members to be on screen at a time instead of the 1v1 setup we have for the combat arena.
COMMUNITY
Our Alpha Awakening Tournament is tomorrow!!
There’s still time to register- We’ve extended registration to 12pm EST tomorrow, 1 hour before the start of the tournament.
Remember that everyone who enters will receive a portrait badge that’s unique to this event (more information about the prizes here)!
We’ll be streaming matches from the tournament and providing commentary on our Twitch channel. We hope to see you there!
We’ve come out swinging with our next round of streams! You can watch the VOD of our most recent Kindred Talks on our YouTube channel, and the giveaway stream on our Twitch channel.
Thanks for stopping by! We’ll see you next time, on March 12!