Happy New Year! 2020 was a really rough year for everyone, but we are fortunate enough to have a lot of wonderful things to look back on. We have you, whoever is reading this, to thank for that. The unbelievable progress that we made this year wouldn’t have been possible without all the support everyone has given us. Thank you from the bottom of our hearts. It’s our sincere hope that we made a positive impact on your year the way you did for ours. Thank you for joining us for the wild ride that was 2020, and we hope to continue making leaps and bounds in progress in 2021! Here’s what we’ve been up to lately:
PROGRESS
As we continue improving and adding to the combat arena alpha, a few team members are turning their attention to spinning up production on the game’s single player campaign, particularly writing and planning. As we build the foundation for the single player, some of the developers will migrate to working mostly on that side of things while others will continue focusing on the Combat Arena Alpha.
For the first time in who knows how long, everybody took a well-earned break for the holidays! The team has been working extremely hard leading up to and following the Alpha release, so it was nice to wind down and take a moment to focus on literally anything other than Kindred Fates for a few days. (Because of that, this newsletter is more sparse than usual.) Moving forward, we’re going to make a greater effort not to overwork ourselves like we have the past few months.
Thanks for stopping by! We’ll see you again on January 15!